﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface ISpawnManager 
{
    SpawnObjDatas GetSpawnObjDatas();
    void AddSpawner(string Name, SpawnObjData spawnObjData);
    void AddObj(string Name, out GameObject Clone);
    void ClearAll();
    Mono GetInitMonoData(string Name);
}
